3D Blu-ray

Posted by admin | 3D Players | Monday 2 August 2010 22:59

Final Blu-ray 3D Specification Announced

December 17, 2009

The Blu-ray Disc Association (BDA) today announced the finalization and release of the “Blu-ray 3DTM” specification. The specification, which represents the work of the leading Hollywood studios and consumer electronic and computer manufacturers, will enable the home entertainment industry to bring the 3D experience into consumers’ living rooms on Blu-ray Disc, the most capable high definition home entertainment platform.

This logo is reserved for Blu-ray discs that use the “new” 3D technology.

(Credit: Blu-ray Disc Association)

Throughout this year, movie goers have shown an overwhelming preference for 3D when presented with the option to see a theatrical release in either 3D or 2D,” said Victor Matsuda, chairman, BDA Global Promotions Committee. “We believe this demand for 3D content will carry over into the home now that we have, in Blu-ray Disc, a medium that can deliver a quality Full HD 3D experience to the living room.”

The “Blu-ray 3D” specification fully leverages the technical advantages of the Blu-ray Disc format to deliver unmatched picture quality as well as uniformity and compatibility across the full range of Blu-ray 3D products, both hardware and software. Notably, the specification allows every Blu-ray 3D player and movie to deliver Full HD resolution to each eye, thereby maintaining the industry leading image quality to which Blu-ray Disc viewers are accustomed. Moreover, the specification is display agnostic, meaning that Blu-ray 3D products will deliver the to any compatible 3D display, regardless of whether that display uses LCD, Plasma or other technology and regardless of what 3D technology the display uses to deliver the image to the viewer’s eyes.

“From a technological perspective, it is simply the best available platform for bringing 3D into the home,” said Benn Carr, chairman, BDA 3D Task Force. “The disc capacity and bit rates Blu-ray Disc provides enable us to deliver 3D in Full HD 1080p high definition resolution.” The Blu-ray 3D specification is also designed to allow PS3 game consoles to play back Blu-ray 3D content in 3D. Additionally, the specification supports playback of 2D discs in forthcoming 3D players and can enable 2D playback of Blu-ray 3D discs on the large installed base of Blu-ray Disc players currently in homes around the world. The Blu-ray 3D specification calls for encoding 3D video using the Multiview Video Coding (MVC) codec, an extension to the ITU-T H.264 Advanced Video Coding (AVC) codec currently supported by all Blu-ray Disc players. MPEG4-MVC compresses both left and right eye views with a typical 50% overhead compared to equivalent 2D content, and can provide full 1080p resolution backward compatibility with current 2D players. The specification also incorporates enhanced graphic features for 3D. These features provide a new experience for users, enabling navigation using 3D graphic menus and displaying 3D subtitles positioned in 3D video.

The completed specification will be available shortly and provides individual manufacturers and content providers with the technical information and guidelines necessary to develop, announce and bring products to market pursuant to their own internal planning cycles and timetables.

Source: Blu-ray Disc Association

Samsung-3DTV

Posted by admin | Samsung,Samsung HDTV | Monday 2 August 2010 16:10

Welcome to Samsung 3D Products!

See 3DTV Selection Below Key Television Features:

Samsung 3D TVs: Sizes, Resolutions, Freqency, HD, etc.              

 

  

     
 
Amazon.com  
 
Are you looking for 3D Samsung HDTV? If so, you might be interested in these items:
Samsung LN46C750 46-Inch 1080p 3D LCD HDTV (Black) Samsung UN46C7000 46-Inch 1080p 240 Hz 3D LED HDTV (Black) Samsung LN46C650 46-Inch 1080p 120 Hz LCD HDTV (Black) Samsung UN46C8000 46-Inch 1080p 3D 240 Hz LED HDTV
 
Samsung UN40C7000 40-Inch 1080p 240 Hz 3D LED HDTV (Black) Samsung PN50C7000 50-Inch 1080p 3D Plasma HDTV (Black) Samsung LN46C630 46-Inch 1080p 120 Hz LCD HDTV (Black)
 
Samsung LN46C750 46-Inch 1080p 3D LCD HDTV (Black) 

 
by Samsung
Average customer review:4.3
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Samsung UN46C7000 46-Inch 1080p 240 Hz 3D LED HDTV (Black)
by Samsung

Average customer review:4.3
Sold by: 6ave
   
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Samsung LN46C650 46-Inch 1080p 120 Hz LCD HDTV (Black)

by Samsung
Average customer review:4.3    
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Samsung UN46C8000 46-Inch 1080p 3D 240 Hz LED HDTV 

 
by Samsung
 Average customer review:4.3
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Samsung UN40C7000 40-Inch 1080p 240 Hz 3D LED HDTV (Black)
by Samsung    Average customer review:4.3
Sold by: Buy.com    
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Samsung PN50C7000 50-Inch 1080p 3D Plasma HDTV (Black) 

 
by Samsung

Average customer review:4.3  

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Panasonic

Posted by admin | 3D Makers,Panasonic | Monday 2 August 2010 13:34

Panasonic Full 3D TV:

It has been seen since the introduction of color TV! Such a quantum leap in home entertainment literally adding a whole new dimension to the viewing experience. It is Panasonic Full HD 3D. See the secrets behind powerful 3D like you have never experienced before.

Panasonic Announces Camcorders With 3D Conversion Lens

Jul 30, 2010 10:40 by Hideyoshi Kume, Nikkei Electronics


Panasonic’s camcorder capable of shooting 3D video


The VW-CLT1 3D conversion lens unit (right)


Vertical phase, angle of field and revolution can be adjusted.


A prototype of an interchangeable lens for the Lumix G mirrorless cameras

Panasonic Corp announced consumer camcorders capable of shooting 3D movies July 28, 2010.

  • The camcorders, “HDC-TM750″ and “HDC-TM650,” can shoot 3D movies when they are equipped with the VW-CLT1, a separately sold conversion lens unit. Though there are no manufacturer’s suggested retail prices, the expected retail prices of the HDC-TM750, HDC-TM650 and VW-CLT1 are ¥160,000 (approx US$1,847), ¥130,000 and ¥38,000, respectively. They will be released late in August 2010.
  • Panasonic employed the “side-by-side” method for shooting 3D movies. The camcorders shoot movies for the right and left eyes by using the two lenses of the VW-CLT1. Then, they combine two frames of images (one for the right eye and the other for the left eye) in the horizontal direction and record them as one image.
  • Therefore, the resolution of a 3D movie that can be recorded and played is less than 1,920 x 1,080 pixels (about 2.07 Mpixels). When a recorded movie is viewed on a 3D TV, images for the right and left eyes are alternately displayed.
  • 3D movies taken by the new camcorders can also be viewed by using other companies’ 3D TVs and recorders that support the side-by-side method. The recording method is compatible with the AVCHD format.

3 MOS sensors used to take 3D video

The new camcorders come with three 1/4.1-inch MOS sensors with a pixel count of 3.05 million (total pixel count: 9.15 Mpixels). Light’s three primary colors are respectively processed by the three sensors.

  • While normal twin-lens camcorders have an image sensor for each lens, the new camcorders can shoot images for the right and left eyes at the same time by using the three MOS sensors. It is because the pixel count of the sensors is so high that the pixels can be divided for the right and left images.
  • Panasonic designed the cameras so that stereoscopic effect becomes optimal when the distance to a subject is 1.2 to 4.0m. It is not possible to adjust parallax. And, when a 3D movie is being shot, the zoom function cannot be used. The company set these limitations so that users can casually take 3D movies without special knowledge.
  • However, to avoid unpleasant effects inherent in 3D movies, the optic axis of the camcorder and that of the conversion lens unit have to be manually adjusted. They can be adjusted by following the instructions displayed on the LCD display and turning a dial located on the upper part of the VW-CLT1.
  • Both the HDC-TM750 and HDC-TM650 can shoot 1080/60p 2D video. They have a 12x zoom lens. And its focal distance is 35 to 420mm (35mm equivalent) when a movie is being shot. The F value is 1.5 to 2.8.
  • The HDC-TM750 and HDC-TM650 are mounted with 96- and 64-Gbyte memories, respectively. They also support SD/SDHC/SDXC memory cards.
  • The HDC-TM750 measures 66 x 69 x 138mm and weighs about 440g (including a battery) while the HDC-TM650 measures 62 x 66 x 126mm and weighs about 388g (including a battery). The size and weight of the VW-CLT1 are 78 x 59 x 97mm and about 195g, respectively.

This time, Panasonic also announced that it is now developing an interchangeable lens that enables its Lumix G mirrorless cameras to shoot 3D images.

High Resolution

Posted by admin | 3D Tech,High Res | Monday 2 August 2010 13:29

High-Resolution Imagery from Two Data Streams

Side-by-side is not the only possibility when it comes to broadcasting and distributing 3D image streams. If there is no need to retain frame compatibility with existing MPEG-2 based broadcasting, there are a number of ways to transmit natural 3D images with no resolution degradation. One of these is the dual-stream approach (Fig. 5).

Fig.  Dual Stream Approach for Higher-Definition 3D Broadcasting
Diagram outlines dual stream broadcasting, now being considered for simultaneous transfer of multiple data streams. Korea is expected to begin 3D broadcasting in October 2010, packing MPEG-2 and H.264 data into a single channel on terrestrial waves (a). MVC and Sensio’s SENSIO Advanced also use dual streaming (b). The National Institute of Information and Communications Technology (NICT) is working on a concept called “depth broadcasting,” which will add depth information via the network to standard 2D broadcast data (c).

Compression

Posted by admin | 3D Tech,Compression | Monday 2 August 2010 13:27

Compression/Decompression Technology Makes the Difference in Image Quality

That alone will not wholly resolve the compatibility issues between different 3D broadcasters and TVs, though. The problem is that there is a variety of implementation for the above-mentioned RealD and SENSIO 3D formats. Concretely, there are differences in image compression and decompression technology, and which (if any) error correction technologies are used. These differences manifest themselves as differences in image resolution and data processing speed in many cases. The details of the physical implementation will sway image fidelity and price.

Assuming that side-by-side is the easiest method to implement, then the horizontal image resolution after compression will degrade to half the source for both left and right images (Fig. 4). This compression is, in principle, non-recoverable, which means significant quality loss in unavoidable when the images are decompressed for viewing on the set. A number of proprietary specifications have emerged as engineers search for ways to minimize this image deterioration. A source at one broadcaster says “The difference in compression/decompression technology between the first 3D sets in about 2007, and the sets today, makes an enormous difference in image quality.”

Fig. Multiple Proprietary Specs for Side-by-Side Compression/Decompression
Differences in the compression/decompression technology used in side-by-side can result in significant differences in 3D image resolution, resistance of the transmission path to noise, data volume and interoperability.

Broadcasting

Posted by admin | 3D Tech,Broadcasting | Monday 2 August 2010 13:25

3D Broadcasting Worldwide Technology

The broadcast signal input interface in television sets is actually settling on side-by-side technologyNote 1) (Fig. 2). Different manufacturers have adopted different approaches to displaying the 3D imagery, such as frame sequential (FS) or Xpol, but the input interface is fairly independent of the display technology. Panasonic and Sony say their 3D sets can handle 3D broadcasting and video distribution from BS11, Jupiter Telecommunications Co., Ltd. (J:COM) of Japan and SKY Perfect JSAT Holdings Inc. of Japan. BS11′s Endo adds “We are still verifying interoperability of sets from various manufacturers, but there aren’t any problems so far.”

Note 1) 3D TVs from Panasonic and Sony support side-by-side, High-Definition Multimedia Interface (HDMI) 1.4, and top-and-bottom, which inserts each images for left and right eye at the top and bottom of each frame.

Fig. 2 3D Imagery Display Method Independent of Broadcast/Transfer Data Format
Diagram shows content flow for display of 3D imagery on a 3D set. The multiplexing technology for the left and right images, broadcast encoding technology, and 3D image display technology are largely independent of each other.

†Frame sequential (FS) method: One method of displaying 3D imagery. The frame of the images for left and right eye are displayed alternately over time, synched to LCD shutter glasses for viewing.

†Xpol method: Another method of displaying 3D imagery. Polarizing film is affixed over the panel, and the polarization direction alternated for each horizontal row of pixels. The left and right images are displayed line-by-line.

Most 3D image broadcasting systems have adopted side-by-side because it ensures frame compatibility with existing broadcast technology (Fig. 3). In side-by-side, two images for left and right eye captured with the 3D camera are compressed into two frames, and broadcast as a single video frame. The television splits out the left and right images from the received frame, decompresses each to 2x and displays the result.

†Frame compatibility: A video frame using the new broadcasting method is still compatible with existing broadcast video frames, which means that the relay systems will not have to be changed when the broadcasting scheme is.

Broadcasting Technology: Interoperability or Resolution?
The side-by-side solution retains frame compatibility with existing 2D broadcasting, but horizontal resolution is roughly halved. MVC, on the other hand, offers high-resolution frames incompatible with existing schemes, making it impossible to use in general MPEG-2 based broadcasting.

Standards

Posted by admin | 3D Tech,Standards | Monday 2 August 2010 13:19

Firing Up Competition for Industry Standard

Jun 1, 2010 00:05  by Tetsuo Nozawa

The three-dimensional (3D) imagery boom began back in about 2005, and is finally beginning to move into broadcasting. Moving pictures began in the 1890s, with moving pictures evolving from silent imagery to the “talkies,” from black-and-white to color, and recently to digital… the next step is full-scale 3D broadcasting and distribution services for 3D TVs. There are no standards yet, though, like an orchestra lacking a conductor. This article probes interoperability between competing broadcasting and distribution methods, and the future of standardization.

  • “It’s a whole new ball game this time, because 3D TVs are on the shelves, and the environment is ready for 3D broadcasting. Finally 3D broadcasting and 3D sets are both getting ready at the same time,” says Hiroshi Endo, Nippon BS Broadcasting Corp. (BS11) of Japan.
  • In December 2007, BS11 was the first broadcaster in the world to begin 3D broadcasting on an almost continuous basis. It stood alone for years, but the situation changed dramatically in 2010 as a host of broadcasters around the world began offering 3D broadcasting and distribution services using the same technology, and 3D-capable TVs became generally available from multiple manufacturers.
  • The 3D broadcasting method adopted by BS11 is called side-by-side broadcasting. It offers excellent compatibility with the Moving Picture Experts Group 2 (MPEG-2) high-efficiency coding scheme commonly used in broadcast data, which seems to be emerging as the de facto standard for 3D broadcasting. It is unclear whether or not it will be established as the standard, however, and it is entirely possible that side-by-side could end up as merely a transitional step.

Side-by-side: In the broadest sense, this applies to all transmission schemes sending the image streams for left and right eyes in parallel. 3D Video of the US began trial 3D broadcasting in Mexico in 1954, and today the general opinion in the industry is that side-by-side is not covered by a specific patent. In 1991, however, RealD, Inc. of the US claimed that it had acquired the basic patent for side-by-side. Concretely, two image streams compatible with existing broadcasting are compressed as left and right images positioned next to each other horizontally, transmitted, decompressed at the TV set, and displayed in a time-multiplexed manner. The image display is synched to the LCD shutter speed of the glasses worn by the viewer. The patent is US5193000. It expires in August 2011.

There are a number of issues involved with side-by-side, namely (1) existing side-by-side technology has limitations in terms of resolution (it cannot display full-high definition imagery) and 3D image fidelity, (2) there are a number of varieties of side-by-side, possibly making it impossible to guarantee interoperability between various broadcasts and sets, and (3) The International Telecommunication Union (ITU) and other standardization organizations are talking about standardizing H.264-based 3D broadcasting into addition to MPEG-2. In other words, 3D broadcasting standardization is only really starting now that a number of broadcasters and TV manufacturers are actually offering the commercial services (Fig. 1).

Fig. 1 Evolution Continues in 3D Broadcasting
Diagram shows future evolution in resolution and viewpoints for 3D broadcasting. Side-by-side and MPEG-2 are the most common technologies in use now, but H.264-based 3D broadcasting is likely to become more common in some satellite and networked services.

RealD Method Sweeping the Industry

  • It would be no exaggeration to say that the 3D broadcasting starting up around the world is all “private brand,” because the vast majority of it is using proprietary broadcasting methods. The 3D TV manufacturers have no obligation to support them all, and there are no guarantees that broadcast interoperability will be achieved. Worse, the various 3D broadcasters working on standardization are not pulling in the same direction: Most of them are primarily concerned about not falling behind in the surging “3D broadcasting” boom.
  • One 3D broadcasting/distribution technology has made great strides in the market in 2010, though: the RealD format for side-by-side, developed by RealD, Inc. of the US. Following the announcement by Sony Corp. of Japan in December 2009 that it had adopted the format, there was a rush of similar announcements at the 2010 International Consumer Electronics Show (CES) held in January 2010. Companies announcing adoption of the method include JVC Kenwood Holdings Inc. of Japan, Panasonic Corp. of Japan, Toshiba Corp. of Japan, Samsung Electronics, Co., Ltd. of Korea and DIRECTV, Inc. of the US.
  • RealD is famous for its 3D filming technology and viewing glasses, using polarized light, but it also holds a number of crucial patents in side-by-side transmission and LCD shutter glasses, for example. The flood of announcements at CES was driven by these resources. JVC Kenwood Holdings, for example, cited one of the key reasons for their selection of the RealD format as the fact that the firm already holds basic patents to side-by-side and 3D glasses.

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3D Animation

Posted by admin | 3D Tech,Animation | Monday 2 August 2010 13:10

By Joy Mabayag – July 25, 2010

One of the most popular industries today is animation. The field of computer graphics has come a long way if you start with the time where computer animation software are non-existent. In the market today, you will find a lot of animation software which could help you achieve new animation skills.

3d has invaded animation. With a lot of 3d animation in the market today, you will surely have edge if you can work with 3d stuffs with much ease and confidence. If you want to make use of the opportunities you can work with the 3d industry, you must acquire the necessary skills on how to create better looking animated characters on a 3d platform.

The uses of 3d animation software are important if you want to know more about animation skills. It is a fact that there are a lot of options and choices if you are trying to choose the best free 3d animation software.

One of the best things to do if you want to learn a lot of things about 3d animation is to choose the best software to compliment your yearning for the skills that you need in order to survive the tedious process of acquiring 3d animation skills. You need not to worry about spending so much on these animation software. All you have to do is search and surf through the internet. You can hit the search engines and start looking for the best source of free 3d animation software.

Before you start hunting for a free animation software, you need to consider some important things. Perhaps these salient points can guide you in choosing the best software for all your 3d animation needs. Keep in mind that in order to find the best deals on these free software for 3d animation, you need to ask yourself questions on functionality, purpose and features that you would need.

Assess the entire animation skills that you would want to learn. Verify the offered functionality and tutorial stuffs for the software that you have chosen. In this way, you can shortlist the options that would fit what you need and prefer.

3d animation software which are for free may vary in levels of complexity and range of skills development. You will still experience jaw dropping animation and graphics tutorial even for the simplest low end software you might find for free. You can perhaps explore trial versions of 3d software animation tools. In this way, you will have a better feel of how your chosen software can fit your needs!

Watch this increadible video:

3D Glasses

Posted by admin | 3D Glasses | Monday 2 August 2010 13:02

3D is going global in 2010-2011!

 

By Joy Mabayag, July 29, 2010

The future of the gaming industry as well as TV and Movies is definitely in 100 percent spectacular 3D effect. But that’s not entirely true that it should only happen in the future, why not do it now?! Now, here is the joy of actually being inside the action instead of simply being an observer that benefit is now here at our grasp. You should learn where to buy 3d glasses to get the best options there is in the market.

They practically continue to increase, more and more do the products come out into the market that enables us to enjoy the fun of 3D gaming, TV and movies to the maximum, however, there seems to be a little transparency to it about which the glasses do what and in what context. If you know where to buy 3d glasses,  you will surely have the best options in town!After some research on 3D products as well as using such technology, it’s is certain that for a Real 3D experience, you’ll need quite a bit more that simple 3D glasses. You may also need a 3D compatible PC for this, and as well as 3D Ready TV or computer moniter, IR Emitter and possibly some extra software as well. However there’s no need to dismay over this, many of these products are reasonably priced especially at some sites considering that they are pretty easy to set up and utilize.Here’s a good look at what 3D glasses are available, what each type of 3D glasses are for, how good they are and for what you should be spending your money on in order to get the most out of the 3D revolution.To begin with, there are three basic types of 3D glasses:

  • Anaglyph 3D Glasses
  • Polarized 3D Glasses
  • Stereoscopic (Active Shutter) 3D glasses

Here’s a good look at the differences and what kind of media you can watch with each chosen type. This will help you in knowing where to buy 3d glasses. After you can read some more of the other really cool 3D products you’ll need for a complete 3D set up, this includes:

  • nVidia’s GeForce 3D Vision Kit
  • 3D Capable Monitors
  • 3D HDTV’s

Anaglyph 3d Glasses

These are basically the old style of anaglyph 3D glasses we’re all used to using at the movies and more recently we’ve be so used to using them to view 3D DVD’s  like the movies My Bloody Valentine, Friday 13th, Coraline, Polar Express and Shrek 3D. Anaglyph 3D glasses have their place on the market and are certainly effective with its red/green 3D overlay. If you in search for something low cost 3d experience when viewing your top 3D movies, then purchasing a sturdy pair of anaglyph 3D glasses is the choice for you. Anaglyph 3D glasses won’t work with gaming consoles, PC games, non analyglyph 3D movies or even 3D Ready TV’s.

Here’s a quick look at polarized 3D glasses- if you’ve been to the movies recently to see some movie in 3D, then you’ll certainly recognize these 3D glasses. These are only suitable for polarized 3D movies at the cinemas and not applicable for anaglyph, polarized or stereoscopic film at home.

3D Glasses you can purchase in the USA:

 

3D Glasses you can purchase in UK:

3D Glasses you can purchase in Germany:

 

3D Glasses you can purchase in France:

 

3D Glasses you can purchase in Canada:

 

 

Different type of anagliph 3D glasses manufacured in different coutries:imanufactured ektóre okulary wykonane przez nas:

3D ColorCode

Posted by admin | 3D Tech,Color Code | Monday 2 August 2010 12:50

Channel 4 3D Movie technology revealed

When Channel 4 demonstrates the wonders of 3D TV next week, the audience will need to wear coloured (anaglyph) glasses. No great surprise there, but I imagine most people will be expecting the traditional red-blue lenses. While familiar, the red-blue glasses can be quite uncomfortable to wear. The left, red lens is much darker than the right, and is used for depth cues rather than details. It give the 3D effect, but with a side-effect of making you feel uncomfortably like you are wearing an eye-patch.

A posh version of the Sainsbury 3D specsThankfully Channel 4 is using a more modern technology, though still anaglyph. It’s called ColorCode 3D, a patented version of anaglyph that uses amber and dark blue which allows a more balanced level of light through. It also makes colour range broader, for a more natural look. If you are in the UK you can pick up your glasses free from Sainsbury’s.

Presumably Channel 4 is working from original film in most of these cases, and will be encoding the video to match the ColorCode format. That means the footage exists in a format that could be encoded into any other format too. I’d love to see a parallel side-by-side version of the movies show up in iTunes.

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